I have the gamedev diary drafted but I've put everything on hold to do a final push to prep the gallery for a launch in mid-July.
I have a pre-launch checklist of items I need to test/add before I can consider it "good enough for release" even though I have so many plans for how I want it to evolve! But the goal is "get my art back into people's hands" and that's what I'm gunning for now.
In addition to adding the final code pieces, I'm also uploading like crazy! We are up to 1682 images already and I have only 27 sketchbooks uploaded... and I've been uploading the short ones (20-60 pages). All the 100-pagers are waiting in the wings, and the loose stuff too. I've added 550 images in the past five days!
My past couple of weeks have been a wild sprint: porting, refactoring, testing, uploading. But I'm confident we're going to hit the target after dithering for a long time. Coding this thing in a language I was unfamiliar with was a learning experience but it killed my momentum and my drive to work on the project. Now that I'm working with more familiar architecture I am on the move.
On a personal note, I've forgotten how it feels to be able to casually share my artwork again. I've really missed it. I hope people will enjoy digging, favoriting, sharing, and talking about their favorite characters, stories, and sketches when I invite you all in.🧡