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Gamedev Diary: Picking an Idea

Of course, once you decide “I want to make something,” you should probably have some idea of what you want to make. Since I talk myself into tasks by telling myself I’m not doing them, it would be easy to wander all over, building things that never become something cohesive. How do you corral yourself into having a coherent direction, then?

I do this by playing it like a thought exercise. “I’m not making a game, nosirree. But if I were to make a game… this is what I’d shoot for.”

You’ll note that this gives me the freedom to dream as big as I want… to imagine the fabulously successful me who’s doing exactly what she wants. That gets around another of my weaknesses, which is to limit myself too much; “I could do this, but these are all the reasons I can’t” is an exercise needed by people who err on the side of reckless confidence. I tend to err on the side of doomful pragmatism with a side of ‘easily crushed’, so again, understanding how I work, I need to compensate in a way that sounds insane to people who don’t know me well.

Those then are the conditions I start from: “I am wildly successful, doing exactly what I want. It’s a game, a real live game! What kind of game and what’s it about?”

That’s when the thought exercise kicks in. Here are the three decision points I identified.

First: what platform do I want it on? I tried to picture my ideal game. Am I playing an MMO on a desktop? Battling my way through a platformer on a console? Checking into a web game every day, the way I used to in my cubicle days? Or am I bringing up a phone app and tapping through a quick round of something while waiting somewhere?

Second: what kind of game do I want to play? The obvious first principle here is “I want to make a game I will enjoy playing.” This doesn’t narrow it down, though. I love many kinds of games! MMOs. Sims. Pet collection. City-building. Resource-management. Card battles. But it at least narrows the field somewhat. I know I’m not going to be building Call of Duty or a visual novel.

Third: which of my books do I want to use as the setting? One of the most exciting parts to contemplate is which of my worlds I want to base a game on, because as someone who loves worldbuilding I have a lot of wonderful choices. The Peltedverse, as my most popular setting, is an obvious one, and would make a splendid MMORPG or Trade Wars-like “build a ship and sail around the galaxy” style multiplayer game. Kherishdar would make for contemplative stories, maybe revolving around language acquisition. Spots the Space Marine, a first person shooter!

I messed around with several ideas: the Pelted MMO was honestly pretty exciting, and I loved the idea of a game that teaches Ai-Naidari manners. That was how I knew it was time to start narrowing things down, pretending a more capable version of me was at the helm.

For the platform question: “what will be the easiest to deploy” became my foremost consideration, not because I didn’t think I could conquer the challenges of shipping a console or desktop game, but because I thought it would drain the fun out of the process. I no longer have a modern console, so I wouldn’t be able to play my own game prototype. I have a Mac, and the most common gaming desktop platform is Windows, so I’d have to pick between developing for myself or developing for most gamers, or juggling both (wasting valuable time and enthusiasm on multi-pronged development paths… no thanks!). And while I liked the idea of an app game, I did not like the idea of jumping through the hoops to get into both major app stores. What, I thought, is the one platform everyone has access to, regardless of what device they’re using? That I could deploy instantly and without permission from anyone? A web browser. Are there games I like that I play on a browser. Plenty!

First gate passed.

Once I decided I wanted to build a web game, that turned my attention toward web-based games I’ve liked. I’ve played some fairly complex games via browser (Elvenar comes to mind), but probably the stickiest for me were pet collection games like Flight Rising and sites like DollDivine. Breeding-sim seemed a good intersection of the technology and some of my other talents (drawing people/character design, drawing clothing and accessories).

Which brought me to the IP question. I had considered and discarded a Pelted paperdoll site some time ago because the number of art assets I’d have to make to cover even one of the Pelted species was nontrivial. Considering there are something like 24 species in that universe, it was just too much work. And that’s the problem with the Pelted IP in general… it’s just too big! It’s hard to narrow the scope into something that would both play well in a specific game genre and satisfy readers, who would come into it expecting a game to reflect the expansiveness of the setting. And while I wasn’t expecting only readers (or even mostly readers) to play the game, I knew a lot of my first players would come from my audience, and satisfying them is important.

But that was the point where I really thought about my game’s audience, as separate from the IP’s audience. I expect that the overlap between scifi/fantasy readers and scifi/fantasy gamers is a lot larger than it is for other genres, but the audience for a game is going to necessarily include people who aren’t reading the books. Or maybe even readers at all. And while the latter group doesn’t represent an opportunity, the former does.

Who, I thought, do I want to introduce to my worlds? And which world? It would be great if I could use my largest setting, but if the Peltedverse is just too big, doesn’t this offer me a chance to take some my other universes that are less well known and give them new life?

And don’t I have an IP that has been attracting people with the art long before there were stories for people to read?

The answer to that, when I put it that way, was clear. I have been selling artwork of the Jokka for years before I sold a story about them (the first professional story I ever sold). And the Jokka novels and short stories are an emotional roller coaster, one not all readers are up for—they’re less entertainment and more art. But if I made a game about them, then I could make use of the design work I put into them, and the worldbuilding I poured into the world... maybe some of the game’s players might look into the stories, and maybe they wouldn’t, but the Jokka would live again in a new medium. Maybe it might even be the medium they’ll be best suited for!

Would the Jokka work for the game genre I'd chosen, though? I went down a mental checklist:

the setting is deep enough, in terms of how much work went into it… but also narrow in scope: all the stories take place within the same bronze-to-iron age of their world, in one very small area on their world, within one single society

the breeding mechanic makes sense since building and populating their clans and world was a big issue for them

…but they’re not human, so it won’t seem too weird to be trading people back and forth and breeding for stats and looks

there’s lots of background material, visually, for me to work from

there’s lots of material I can use for bonus material, special events, and quests, using the stories as reference

Which is how I landed on the idea: a breeding/clan management simulator where you take your bronze age Jokka clan from founding to success, whatever success means for you! Collect pretty Jokka! Dress them! Give them roles! Manage your clan resources! Conquer! (Okay, no fighting mechanics, so… Thrive!)

“That,” I told myself, “is the kind of game I would build. IF I were building a game, and you know that’s a big if, because I’m just messing around with toys online. No pressure!”

Next week, I’ll talk about my tools and set-up, and then we’ll dig into the journey. Wow, was there a lot going on. Every single day. Did I even sleep, I wonder… no wait, all that’s in the changelogs…!

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October 27, 2021
Cursive Practice Video, to Relax

Or at least, I intend it to be relaxing. Hopefully it delivers.
4:22 minutes

Materials:

00:04:27
Overview of the First Oil Paint Experiment

In which I talk about the paper, the paint, and the experience of oils versus gouache. Fun stuff, will do more.

Thank you Locals supporters! Your contribution to my art war chest here is what's powering these experiments and videos. For now I'm keeping them public but I may start doing some subscriber-only videos if you all are interested.💖

00:03:35
Video Review: Oil Painting Papers

My initial review on receipt of the three oil paper products I ordered: the Canson pad, the Rembrandt block, and the Arches single sheets.

00:01:54
November 09, 2021
Alysha Misc

Thanks for your comments yesterday on the business post... all very provocative, in a good way. I'll try to respond to all of them today.

Some Alysha misc now, since I'm gearing up for the results of the Kickstarter!

Petrov is giving away coupon codes for every book in the Alysha series (and has some leftover coupons for Marda and the business book). You can pick those up here (and please do! The books are bought already, someone should use them!) https://twitter.com/PetrovNeutrino/status/1457344535843987461

Our own @JudasComplex sent along a sample of the Faith in the Service audiobook, which I've attached for your delight! I... haven't had a chance to listen to it. Don't ask me about my past week and a half or so. Putting it here will guarantee I get to it.

After hearing the amused comments during the livestream, I went ahead and added all the ship type illustrations I have inked from the 90s to the wiki. Glory in the rampant adorableness of their anthropomorphic stylings! See those ...

Alysha Misc
The Jaguar's Heart 7: We Are Not a Monolith

A little comedy today, at least in the link. Transcript follows.


Hi, all. Welcome to this episode of The Jaguar’s Heart.

A while back I was introduced to a comedy sketch about Cuban coffee by a Mexican comedian, Gabriel Iglesias. ( The sketch begins with him greeting all his fellow Latinos and then backing up to say ‘but we’re all different, aren’t we’ which is a segue into a demonstration of how different Hispanics speak Spanish.

It is hilarious. First, because I am a Spanish speaker and a linguistics hobbyist, and his portrayal of various accents resonated with my experiences in trying to make sense of them myself… Not always easy, since from culture to culture, slang and accent are often totally different (and sometimes grammar! Spaniards use a grammatical construct that has died out in many other Spanish-speaking countries, the plural “you.”)

I also loved it because the Cuban coffee part is real. I grew up with Cubans. I know how we are....

The Jaguar's Heart 7: We Are Not a Monolith
The Jaguar's Heart 6: Hatespeech

One of the most common things I hear (and say) right now is "the asymmetry is the story." Here's one about how none of us are innocent of the sins we hate in others.


Hi, all. Welcome to this week’s episode of The Jaguar’s Heart.

It’s been weeks since the Baen’s Bar incident and I’m still thinking about it... because the longer I do, the more I feel, overwhelmingly, that it’s obvious that the problem is deeper than “this forum was saying stuff that offended us.” We have to back up to the glaring fact that people on opposite sides no longer consider each other human. Nothing I say will matter because the people disagreeing with me don’t think I’m human. They have denied my humanity; they have not bothered to listen to my beliefs, or have fake-listened to them in that way that people do when they’re so ready to prove you wrong that they’re only using your speech to provide talking points for their own ideas.

We have forgotten how to listen.

Increasingly, we have also ...

The Jaguar's Heart 6: Hatespeech
KH5 Draft is DONE!

https://mcahogarth.org/gallery/image/145-2026-08-ThirukediWithNakked

...so the Wednesday Share today is from the most recent sketchbook, of the time period the book is set in.

And that's all I got because this book took me 2 years to write (if you don't count all the time I spent messing around with ideas for it!) and I am so wrecked. I'm not even going to look at it for another month before starting edits. My projected publication date for this one will be October/November.

I am going to flop. -_-

If you're on the discord, I might do balance cards for people this week, so stop by if you want one!

Oh, and if you've read Counters of Stars and enjoyed it, can you leave a review for it on the store? I would really really appreciate it! No, seriously, the tank is so empty. Hearing 'This was great' will help. 🧡

September 01, 2026
Back in Time Tuesday: Ragna, Contemplative

I found the sketch for this piece while scanning art for the gallery and was reminded how much I liked this piece of Ragna, from Flight of the Godkin Griffin. It was one of the few pieces where I feel like I really nailed the concept of negative space, and made the white around the figure work with her instead of feeling conspicuously empty, as if I couldn't figure out what to put behind her.

This is also one of those pieces where I can talk about the fugitive nature of physical artwork, because not long after I painted it, the original was ruined! I was looking forward to selling it to a very excited buyer when I pulled it out and discovered that some kind of ink had bled all over it.

I still have it, so here's the damage:

I don't even know what caused it! But I was crushed when I discovered it, and unlike a lot of cases where I had a look at damage and thought "I can work with this", this time it just ruined the work for me completely.

Looking at it now after twenty years (!), I think I ...

Catching Up with Jaguarbrain

https://mcahogarth.org/gallery/image/145-2026-17-CurrentProjectsOnMyMind

Thought I'd write a quick update about where I am in all the things! So many things. My brain hurts -_-

First, Kherishdar 5's draft will be done this week. I only have two scenes to go! That's right, Tsevet's story, which has been eating at me for over two years and been blocking every other story is nearly done. But this book, my friends. It's so crazy that unlike a lot of my others I'm going to put it down for a month and not look at it at all before I attempt revisions. That puts my projected publication of it and Conversations 3 at October/November. I'm contemplating a Kickstarter for it, depending on my energy level.

I promised myself that when I finish that book this week, I'm not going to immediately start a new deep-thinky project. So my next thing will be the Tea Dragon vs Coffee Dragon sticker Kickstarter! I've inked those two and I'm going to color them and order them and the other items I want for that ...

Nearing 6000 Images!
Gallery Update, August

I have been hard at work on the gallery and it’s time, thus, for an update! And I’m going to do it in stats because everyone loves numbers.

Overall:

  • 56% of the large format books are done

  • 5805 images in the gallery

  • 1897 (33%) have my commentary
    169 are finished pieces!

When I say “large format”, I mean the numbered sketchbooks that are 9x12 or larger. This total doesn’t count the mini-sketchbooks, high school sketchbooks, the remaining conlang notebooks (about 72 more books) or any of the loose artwork. But I figure I’ll jump those bridges when I get to them.

Now, some fun stats:

Top Characters So Far:

  • Me (!) – 267

  • Alysha – 191

  • Zafiil – 104

  • Vasiht’h – 99

  • Distant Song – 83

This probably reflects which books I’ve done so far more than popularity; I’ve done the “back” of the stack and the beginning of the stack but we’re missing large swathes of the middle. I’m curious to see how the character ratios change then… I’m guessing Alysha will remain popular but other characters will start pulling ahead.

Top settings (unsurprisingly):

  • Peltedverse: 1821

  • After this, Kherishdar and Jokka are tied if you count the language work for both.

Surprisingly, 168 pictures from World of Warcraft! So if you’re a gamer, you might want to hit that tag. Fun dark horse: Coracle, with 47 images uploaded so far. Only one book for Coracle, and yet!

Related: Spoiler images, at 53 uploads, comprise .9% of the total in the database right now. This is a good time to mention that when you create an account, all the warning tags are flagged by default so you don’t see those images; you have to manually uncheck them to see spoilers, questionable images, etc. I am here to protect you from accidental book trauma!

  • 194 titles say some form of ‘Probably’, ‘Maybe,’ or ‘I guess’

…which reflects that a lot of these books are decades old and my paper sieve memory does not resurrect my thought process at the time, especially with really loose sketches. Which brings me to:

Notes versus Sketches (and other developmental work):

  • Drawings: 93%

  • Notes: 1.5%

  • Language Notes: 3.8%

  • Maps, Floor plans, and Schematics: 72 images

Notes can be anything from timelines to worldbuilding scribbles to poetry to outlines! More of this resides in the mini-sketchbooks than the larger ones, but it’s fun to see the data I felt I needed a bigger page to explore. Also, it’s fun to see how much time I spend on maps and schematics. If you were ever curious about what items look like, or wanted to “walk through” a floor plan of some place I’ve written about more than once, you can definitely hit the database for that. (So can I! Very important!)

Finally, a ridiculous statistic:

  • 99 pages are sketches of horses

  • Absolute failures (10)

  • Sketches I liked (5)

  • Neutral: 84

I will continue drawing horses until morale improves. Someone else’s, because apparently I am almost never happy with my horse drawings.

When I sit back and think about the fact that I’m about halfway through archiving my art and it’s nearly 6000 images already… how… how many single people have 6000 useful images online in one place? What I’m doing is wild if I look at it too closely. So I don’t, I’m just gonna keep going. XD

Go make an account and have fun browsing!

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Welcome Back, to the Stardancer Gallery

I have a gallery again.

It would be so easy to say ‘I can’t tell you what that means to me’ but part of my thing is that I do tell you what things mean to me, all the time, so I’m going to try.

1.png?token-hash=nrdoS5Y9_iiERRaTSKIzbGY-dtyGgI1XVmNbDQ3zMz0%3D&token-time=1784764800
mcahogarth.org

Let me start by telling you about the original Stardancer gallery, which many of you remember and an even larger number of you weren’t around for. Because in an era before big sites like DeviantArt, when personal websites were still linked by webrings and coded by hand, I had a website that used a database to show visitors not only the latest thing I’d uploaded, but the comments left by dozens of people on that offering.

It’s so hard to explain how crazy that was. There were no Wordpress packages, no visual editors, no gallery plugins. There was no user validation by Google or Apple, no social media, no expectation of interaction or community. Everything had to be coded by hand and installed by someone who wasn’t afraid of a UNIX command line. And from 1999 until mid-2012, the Stardancer gallery served, on average, 5 pieces of art a week, with over 175,000 words of commentary from me, for thirteen years, and those pieces accrued between 5 to 40 comments from visitors. When it finally went down, there were 2906 distinct pieces of art in the database, and of those 253 had multiple versions—I uploaded them as I worked on them with commentary on each stage. Some of those pieces had 9-10+ stages where you could watch me wrestling with them (complete with titles like “OMG Ugly Stage” and “needs a background”).

For context, 175,000 words is probably about 700 tightly-packed paperback pages. That’s how much commentary I wrote. And that’s not including 1993 keywords and 60 projects I was tagging everything with.

I wanted that gallery so I could share my art with all of you. But it was also functioning as an organizational layer for me. When I was trying to remember a story, a character name, a forgotten piece of art I wanted to finish, I would search my own gallery. It was my backup brain, and my sketchbook index, and it kept me focused. It even had basic project management tools, since each of those 60 projects had a status: complete, in progress, ongoing, on hold, trunked.

The sunsetting of the original site was inevitable. You can’t run software with visions of enterprise-level functionality on a friend’s personal computer. But I was in the very unusual position of having started out with a system custom-built for my idiosyncrasies, and nothing on the market was good enough. I kept poking and not loving any of my choices. Host all my artwork on some aggregate gallery site or shoehorn it into a cookie-cutter Content Management System? No thank you. So I never replaced Stardancer, and for fourteen years, I’ve been running without that second-brain infrastructure.

And now, I have it again.

Now I can think ‘what was that thing I said about that one character in that one sketchbook?’ and search and find it. I can mutter, “Where is all the Ai-Naidari language work” and pull up the notebook. I can think ‘Didn’t I want to finish that picture of the dala fox? What sketchbook is that in?’ and I know.

I know!

And unlike the first gallery, this one can have everything in every sketchbook. Because I streamlined the parts I hate (editing, watermarking, uploading, making thumbnails, importing into the database) and left myself only the parts I enjoy (writing comments and tagging). And while some of the original Stardancer’s features aren’t online yet, like multiple versions of the same image, they’re designed and in the queue… and this version can have cool new features, like user favorites, and requests from users who love something and want me to finish it.

I’m so forgetful. I keep trying to explain to people how much of a cheesecloth my brain is with just about everything. Without rigorous documentation, lists, and notebooks, I would be completely useless. Art is one of those places I document my thoughts and keep myself pointed in the right direction. The fourteen years I didn’t have a gallery are literally gone in my brain, artistically. I have to dig up the physical books and thumb through them to remember anything about them. So I think you can imagine my relief that this is now available… not just for you to enjoy. But for my sake, to keep myself from vanishing because I am no longer observing myself.

Right now the new gallery has 2644 images across the 42 sketchbooks (and one unfinished language notebook) I’ve scanned and uploaded… of the nearly 200 I have. I’m only just getting started. I am crazy excited, I can’t even tell you.

I have a gallery again.

I have a gallery again!

1.png?token-hash=OFM2le6FWSQrplCYRdqaQS9LfErLYuCE_NXNeyl-5I0%3D&token-time=1784764800
mcahogarth.org

Anyway, this is the part where I talk about how you can enjoy the gallery:

Every subscription and purchase helps keep the gallery open and supports our free users, so thank you so much for chipping in!

What can I say? Welcome home, my friends. Welcome back!

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Early Access is Now Live! Come Join Us on Ke Bakil!
Make your own Jokka clan and watch it thrive!

Good news, patrons! The beta for the JOKKA! game is now open! You, as paying patrons, now have early access!

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