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Gamedev Diary: Picking an Idea

Of course, once you decide “I want to make something,” you should probably have some idea of what you want to make. Since I talk myself into tasks by telling myself I’m not doing them, it would be easy to wander all over, building things that never become something cohesive. How do you corral yourself into having a coherent direction, then?

I do this by playing it like a thought exercise. “I’m not making a game, nosirree. But if I were to make a game… this is what I’d shoot for.”

You’ll note that this gives me the freedom to dream as big as I want… to imagine the fabulously successful me who’s doing exactly what she wants. That gets around another of my weaknesses, which is to limit myself too much; “I could do this, but these are all the reasons I can’t” is an exercise needed by people who err on the side of reckless confidence. I tend to err on the side of doomful pragmatism with a side of ‘easily crushed’, so again, understanding how I work, I need to compensate in a way that sounds insane to people who don’t know me well.

Those then are the conditions I start from: “I am wildly successful, doing exactly what I want. It’s a game, a real live game! What kind of game and what’s it about?”

That’s when the thought exercise kicks in. Here are the three decision points I identified.

First: what platform do I want it on? I tried to picture my ideal game. Am I playing an MMO on a desktop? Battling my way through a platformer on a console? Checking into a web game every day, the way I used to in my cubicle days? Or am I bringing up a phone app and tapping through a quick round of something while waiting somewhere?

Second: what kind of game do I want to play? The obvious first principle here is “I want to make a game I will enjoy playing.” This doesn’t narrow it down, though. I love many kinds of games! MMOs. Sims. Pet collection. City-building. Resource-management. Card battles. But it at least narrows the field somewhat. I know I’m not going to be building Call of Duty or a visual novel.

Third: which of my books do I want to use as the setting? One of the most exciting parts to contemplate is which of my worlds I want to base a game on, because as someone who loves worldbuilding I have a lot of wonderful choices. The Peltedverse, as my most popular setting, is an obvious one, and would make a splendid MMORPG or Trade Wars-like “build a ship and sail around the galaxy” style multiplayer game. Kherishdar would make for contemplative stories, maybe revolving around language acquisition. Spots the Space Marine, a first person shooter!

I messed around with several ideas: the Pelted MMO was honestly pretty exciting, and I loved the idea of a game that teaches Ai-Naidari manners. That was how I knew it was time to start narrowing things down, pretending a more capable version of me was at the helm.

For the platform question: “what will be the easiest to deploy” became my foremost consideration, not because I didn’t think I could conquer the challenges of shipping a console or desktop game, but because I thought it would drain the fun out of the process. I no longer have a modern console, so I wouldn’t be able to play my own game prototype. I have a Mac, and the most common gaming desktop platform is Windows, so I’d have to pick between developing for myself or developing for most gamers, or juggling both (wasting valuable time and enthusiasm on multi-pronged development paths… no thanks!). And while I liked the idea of an app game, I did not like the idea of jumping through the hoops to get into both major app stores. What, I thought, is the one platform everyone has access to, regardless of what device they’re using? That I could deploy instantly and without permission from anyone? A web browser. Are there games I like that I play on a browser. Plenty!

First gate passed.

Once I decided I wanted to build a web game, that turned my attention toward web-based games I’ve liked. I’ve played some fairly complex games via browser (Elvenar comes to mind), but probably the stickiest for me were pet collection games like Flight Rising and sites like DollDivine. Breeding-sim seemed a good intersection of the technology and some of my other talents (drawing people/character design, drawing clothing and accessories).

Which brought me to the IP question. I had considered and discarded a Pelted paperdoll site some time ago because the number of art assets I’d have to make to cover even one of the Pelted species was nontrivial. Considering there are something like 24 species in that universe, it was just too much work. And that’s the problem with the Pelted IP in general… it’s just too big! It’s hard to narrow the scope into something that would both play well in a specific game genre and satisfy readers, who would come into it expecting a game to reflect the expansiveness of the setting. And while I wasn’t expecting only readers (or even mostly readers) to play the game, I knew a lot of my first players would come from my audience, and satisfying them is important.

But that was the point where I really thought about my game’s audience, as separate from the IP’s audience. I expect that the overlap between scifi/fantasy readers and scifi/fantasy gamers is a lot larger than it is for other genres, but the audience for a game is going to necessarily include people who aren’t reading the books. Or maybe even readers at all. And while the latter group doesn’t represent an opportunity, the former does.

Who, I thought, do I want to introduce to my worlds? And which world? It would be great if I could use my largest setting, but if the Peltedverse is just too big, doesn’t this offer me a chance to take some my other universes that are less well known and give them new life?

And don’t I have an IP that has been attracting people with the art long before there were stories for people to read?

The answer to that, when I put it that way, was clear. I have been selling artwork of the Jokka for years before I sold a story about them (the first professional story I ever sold). And the Jokka novels and short stories are an emotional roller coaster, one not all readers are up for—they’re less entertainment and more art. But if I made a game about them, then I could make use of the design work I put into them, and the worldbuilding I poured into the world... maybe some of the game’s players might look into the stories, and maybe they wouldn’t, but the Jokka would live again in a new medium. Maybe it might even be the medium they’ll be best suited for!

Would the Jokka work for the game genre I'd chosen, though? I went down a mental checklist:

the setting is deep enough, in terms of how much work went into it… but also narrow in scope: all the stories take place within the same bronze-to-iron age of their world, in one very small area on their world, within one single society

the breeding mechanic makes sense since building and populating their clans and world was a big issue for them

…but they’re not human, so it won’t seem too weird to be trading people back and forth and breeding for stats and looks

there’s lots of background material, visually, for me to work from

there’s lots of material I can use for bonus material, special events, and quests, using the stories as reference

Which is how I landed on the idea: a breeding/clan management simulator where you take your bronze age Jokka clan from founding to success, whatever success means for you! Collect pretty Jokka! Dress them! Give them roles! Manage your clan resources! Conquer! (Okay, no fighting mechanics, so… Thrive!)

“That,” I told myself, “is the kind of game I would build. IF I were building a game, and you know that’s a big if, because I’m just messing around with toys online. No pressure!”

Next week, I’ll talk about my tools and set-up, and then we’ll dig into the journey. Wow, was there a lot going on. Every single day. Did I even sleep, I wonder… no wait, all that’s in the changelogs…!

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October 27, 2021
Cursive Practice Video, to Relax

Or at least, I intend it to be relaxing. Hopefully it delivers.
4:22 minutes

Materials:

00:04:27
Overview of the First Oil Paint Experiment

In which I talk about the paper, the paint, and the experience of oils versus gouache. Fun stuff, will do more.

Thank you Locals supporters! Your contribution to my art war chest here is what's powering these experiments and videos. For now I'm keeping them public but I may start doing some subscriber-only videos if you all are interested.💖

00:03:35
Video Review: Oil Painting Papers

My initial review on receipt of the three oil paper products I ordered: the Canson pad, the Rembrandt block, and the Arches single sheets.

00:01:54
November 09, 2021
Alysha Misc

Thanks for your comments yesterday on the business post... all very provocative, in a good way. I'll try to respond to all of them today.

Some Alysha misc now, since I'm gearing up for the results of the Kickstarter!

Petrov is giving away coupon codes for every book in the Alysha series (and has some leftover coupons for Marda and the business book). You can pick those up here (and please do! The books are bought already, someone should use them!) https://twitter.com/PetrovNeutrino/status/1457344535843987461

Our own @JudasComplex sent along a sample of the Faith in the Service audiobook, which I've attached for your delight! I... haven't had a chance to listen to it. Don't ask me about my past week and a half or so. Putting it here will guarantee I get to it.

After hearing the amused comments during the livestream, I went ahead and added all the ship type illustrations I have inked from the 90s to the wiki. Glory in the rampant adorableness of their anthropomorphic stylings! See those ...

Alysha Misc
The Jaguar's Heart 7: We Are Not a Monolith

A little comedy today, at least in the link. Transcript follows.


Hi, all. Welcome to this episode of The Jaguar’s Heart.

A while back I was introduced to a comedy sketch about Cuban coffee by a Mexican comedian, Gabriel Iglesias. ( The sketch begins with him greeting all his fellow Latinos and then backing up to say ‘but we’re all different, aren’t we’ which is a segue into a demonstration of how different Hispanics speak Spanish.

It is hilarious. First, because I am a Spanish speaker and a linguistics hobbyist, and his portrayal of various accents resonated with my experiences in trying to make sense of them myself… Not always easy, since from culture to culture, slang and accent are often totally different (and sometimes grammar! Spaniards use a grammatical construct that has died out in many other Spanish-speaking countries, the plural “you.”)

I also loved it because the Cuban coffee part is real. I grew up with Cubans. I know how we are....

The Jaguar's Heart 7: We Are Not a Monolith
The Jaguar's Heart 6: Hatespeech

One of the most common things I hear (and say) right now is "the asymmetry is the story." Here's one about how none of us are innocent of the sins we hate in others.


Hi, all. Welcome to this week’s episode of The Jaguar’s Heart.

It’s been weeks since the Baen’s Bar incident and I’m still thinking about it... because the longer I do, the more I feel, overwhelmingly, that it’s obvious that the problem is deeper than “this forum was saying stuff that offended us.” We have to back up to the glaring fact that people on opposite sides no longer consider each other human. Nothing I say will matter because the people disagreeing with me don’t think I’m human. They have denied my humanity; they have not bothered to listen to my beliefs, or have fake-listened to them in that way that people do when they’re so ready to prove you wrong that they’re only using your speech to provide talking points for their own ideas.

We have forgotten how to listen.

Increasingly, we have also ...

The Jaguar's Heart 6: Hatespeech
Wednesday Share: The Elemental Series

https://mcahogarth.org/gallery/image/123-2019-42-ElementalJahir

Today's Wednesday Share is a little different... in this case, it's the first of a series, and you can see the other 6 pieces (plus a false start) linked from the annotation in the gallery. (Bonus: there's a link to another, similar series of Peltedverse Tarot images in the artist notes section).

I was inspired to do this one by the song Elemental from the Tears for Fears album. I was thinking of what the elemental symbols of each of the major Eldritch saga characters was, so I decided to chase them down. For instance, Jahir's has the unicorn, the amulet, the sword of state, the caduceus, and the net/spacetime of the seer!

If you're interested in seeing the rest of them, go check them out! Share your favorites if you feel like leaving a comment!

September 21, 2026
Back in Time... Monday? North Point

Yes! Because tomorrow I am launching the kickstarter, so I don't want to clutter up your feed. So for your pleasure today, here is a color pencil piece from 26 years ago. Look at the water! And goodness, how hard I worked on those dark and forbidding cliffs. But I think my favorite thing is her hair, caught up in the jeweled caul.

I hope this one brings some beauty to the start of your week!

You can see it here on the gallery: https://mcahogarth.org/gallery/image/56-2000-055-NorthPoint

September 22, 2026
My Thirtieth (!) Kickstarter is live!

How wild is that? This one is fun because it's a "choose your champion" style competition between tea and coffee! And my daughter is participating to raise money for her college food budget with a design of her own! AND it will run through my birthday!

This might be more excitement than I can handle, honestly, lol. Anyway, come check it out!

https://www.kickstarter.com/projects/mcahogarth/tea-dragon-vs-coffee-dragon-drink-sticker-campaign?ref=o2nj4z

September 18, 2026
Freebie Short: Sister Prissa's Philters

Returning to the freebies, here's the fantasy short I wrote for Raconteur Press's Goblin Market anthology. One of the things I love most about the Le'enle is that they're a meta-genre species: because they are immortal superbeings who choose to live among mortals, they are as at home in a scifi dystopia as they are in an urban fantasy as they are in a fairy tale. For this story, I chose to return to their medieval-fantasy-esque roots to tell a gentle story about magical inventory.

Okay, it's not about magical inventory. But I did have a lot of fun designing Prissa's potions, and I hope you enjoy reading about them.🧡

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September 11, 2026
Freebie Short: Tapa's Adventure

This one was originally published in Raconteur Press's anthology All Will Burn 3, the theme of which was "parents will do anything for their children." Most people went super-serious with that theme. I decided to go slapstick, and set this one in the Peltedverse. It's about the Guardkin, and eventually it will go in the Forecourt collection I'm planning. But for my locals supporters, here's your dose of fun for Friday!

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September 08, 2026
Present Time Tuesday: The First Qenain

Instead of going back in time with an image, I'm going back in time with a practice, which I uncovered while scanning all these sketchbooks: when convention season came 'round, I would try to finish a bunch of artwork to have new things to hang at the shows! And it created such delightful clusters of lovely work that I decided: well, hey, it's convention season again, I should do this thing!

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