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Gamedev Diary: Why a Game?

It’s wild to me to realize that my generation was the first generation to grow up with computer games. I had to remind myself that when I was very young, there were no home computers and no consoles and no arcade games, and then, in my lifetime, that became a thing. I lived through that? I lived through that. And then I lived through the era before online multiplayer games and the internet and internet-enabled games!

Can you imagine a world without games? I can’t, and I was born and gamboled through a large part of my childhood without them. Without even the conception of them. Board games, sure. Card games, yes. Social games like bingo and charades… but nothing involving a screen.

So I grew up with the computer gaming industry. I played the first text adventure games, like Zork; me and my friends played on the first consoles, the Atari and the Intellivision, at one another’s houses; my family gathered around the Apple IIe to watch my father navigate the eerie green line art map of the first installment of what would become the Wizardry franchise. We got to discover the wonder of color computer monitors—I remember loading games on floppy discs that were actually floppy. My engineer father enjoyed technology and science fiction, so as much as possible we got to experience the evolution of gaming and computing and consoles. I had shot ducks in Duck Hunt on the first Nintendo, played wild RPGs like Bard’s Tale, and the first simulation games (SimCity and Caesar I), and on and on, all the way into the internet age where (again!) I wound up playing online text games like Trade Wars and then MUCKs and MUDs, and got sucked into World of Warcraft 2 months after its launch….

It seems strange to realize that I was a gamer before ‘gamer’ was even a term. And a gamer girl, at that!

So to ask myself: ‘why did you decide to write a game’ seems unnecessary. I was a voracious reader growing up… I was also a dedicated game player. The same desire drew me: to be drawn into an experience, into a world that felt real, but stylized in interesting ways. I played all sorts of games, but the ones I enjoyed the most were the ones that allowed me to tinker with a simulated world. The same instinct that makes me want to build universes for my fiction makes me want to build universes for people to interact with, because in the end that’s the thing that I want most: to make worlds. And as awesome as worldbuilding is for fiction, a deft writer is discreet about how the reader interacts with that world, never overwhelming them, and subordinating it to the characters and the story.

But a game! A game can make the worldbuilding the point of the exercise. All the notes you make about the climate and the economy and the social classes, what foods people eat and how they farm and what they use for money and how that’s changed through the course of their history become useful fodder for game mechanics. Very little of it goes to waste. It’s exhilarating.

So, ‘why a game’ from a personal perspective was surprisingly natural: because I grew up playing games. Because I was among the first people to do so, and my memories of games are great ones. I played computer games with my father, with my spouse, with my sister, with my child… with friends who lived near me, and to keep in touch with friends who moved far away. Games are part of the texture of my life.

But that brings me to the other dimension of the question ‘why a game’, because I am a writer and an artist and I have been quietly making money at that gig for two decades now, and you don’t survive that long without being mindful of overall trends. I bought (and still have!) the very first, weirdly shaped slab-sided kindle Amazon ever produced because I said, “This is going to be important.” And the indie revolution that followed launched thousands of authors and made a midlister career possible for a lot of people, me included. Ebooks made reading accessible, easy, and cheap, and books that would never have found their audiences got traction in a marketplace that was still wide open in those early days of the indie revolution. As the market matured, it was harder to reach the income levels of those pioneers, but if you had the guts and the discipline and the ambition, you could still make it.

People have always complained about not getting enough attention, whether it was from tradpub’s marketing department, reviewers and tastemakers, or the algorithm. But lately, the substance of these complaints has shifted from sour grapes to ‘no actually, there is more content out there now than any one human could consume, and it’s harder to be visible in the stew than ever before. So now what?’

Everyone is scrambling for the answer to this question. How do you get discovered? How do you achieve critical mass? Where do you go to find Your People? How do you get people to read you? Talk about you? Recommend you? HOW DO YOU SELL? And that question is going to be answered in the same way ‘how do you build a sustainable career’ was in the past: “everyone’s path is going to be so idiosyncratic it’s going to be nearly impossible to copy.” So as usual, I’m not putting a ton of energy into figuring out how other people are making things work for them. I’m deciding on the gambles I’m willing to take, based on the talents and interests I have.

And I love games, and I build immersive fictional worlds.

Making a game, then, was the obvious next step, not just for me personally, but as a way of branching out into new revenue models.

Why a game, then? Because it’s a novel way to bring my worlds to new eyes. Maybe those people don’t want to read, don’t have the time, or can’t afford it. Maybe those people also love reading and will eventually decide to read my stories. But the Venn diagram of people who game and people who read only somewhat overlaps, and that means the work I’ve already put into making compelling worlds and characters can be put to use in a new way, and maybe lead me to new fans. Bonus: I also draw, and I have a little IT background, so this is an endeavor that uses other talents I already have.

Last October, I thought: “Well… why not dabble a little and see what happens?” And that’s when I started down this crazy road that I hope to tell you more about in future entries of this feature! So stay tuned for the next episode of GameDev Diary, where I tell you how I talked myself into this the same way I talk myself into boarding planes, and how you can use this strategy for yourself to tackle daunting projects. Because contrary to everything this introduction implies, I actually am very skeptical of new things and I’m rarely an early adopter of anything. Until now!

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October 27, 2021
Cursive Practice Video, to Relax

Or at least, I intend it to be relaxing. Hopefully it delivers.
4:22 minutes

Materials:

00:04:27
Overview of the First Oil Paint Experiment

In which I talk about the paper, the paint, and the experience of oils versus gouache. Fun stuff, will do more.

Thank you Locals supporters! Your contribution to my art war chest here is what's powering these experiments and videos. For now I'm keeping them public but I may start doing some subscriber-only videos if you all are interested.💖

00:03:35
Video Review: Oil Painting Papers

My initial review on receipt of the three oil paper products I ordered: the Canson pad, the Rembrandt block, and the Arches single sheets.

00:01:54
November 09, 2021
Alysha Misc

Thanks for your comments yesterday on the business post... all very provocative, in a good way. I'll try to respond to all of them today.

Some Alysha misc now, since I'm gearing up for the results of the Kickstarter!

Petrov is giving away coupon codes for every book in the Alysha series (and has some leftover coupons for Marda and the business book). You can pick those up here (and please do! The books are bought already, someone should use them!) https://twitter.com/PetrovNeutrino/status/1457344535843987461

Our own @JudasComplex sent along a sample of the Faith in the Service audiobook, which I've attached for your delight! I... haven't had a chance to listen to it. Don't ask me about my past week and a half or so. Putting it here will guarantee I get to it.

After hearing the amused comments during the livestream, I went ahead and added all the ship type illustrations I have inked from the 90s to the wiki. Glory in the rampant adorableness of their anthropomorphic stylings! See those ...

Alysha Misc
The Jaguar's Heart 7: We Are Not a Monolith

A little comedy today, at least in the link. Transcript follows.


Hi, all. Welcome to this episode of The Jaguar’s Heart.

A while back I was introduced to a comedy sketch about Cuban coffee by a Mexican comedian, Gabriel Iglesias. ( The sketch begins with him greeting all his fellow Latinos and then backing up to say ‘but we’re all different, aren’t we’ which is a segue into a demonstration of how different Hispanics speak Spanish.

It is hilarious. First, because I am a Spanish speaker and a linguistics hobbyist, and his portrayal of various accents resonated with my experiences in trying to make sense of them myself… Not always easy, since from culture to culture, slang and accent are often totally different (and sometimes grammar! Spaniards use a grammatical construct that has died out in many other Spanish-speaking countries, the plural “you.”)

I also loved it because the Cuban coffee part is real. I grew up with Cubans. I know how we are....

The Jaguar's Heart 7: We Are Not a Monolith
The Jaguar's Heart 6: Hatespeech

One of the most common things I hear (and say) right now is "the asymmetry is the story." Here's one about how none of us are innocent of the sins we hate in others.


Hi, all. Welcome to this week’s episode of The Jaguar’s Heart.

It’s been weeks since the Baen’s Bar incident and I’m still thinking about it... because the longer I do, the more I feel, overwhelmingly, that it’s obvious that the problem is deeper than “this forum was saying stuff that offended us.” We have to back up to the glaring fact that people on opposite sides no longer consider each other human. Nothing I say will matter because the people disagreeing with me don’t think I’m human. They have denied my humanity; they have not bothered to listen to my beliefs, or have fake-listened to them in that way that people do when they’re so ready to prove you wrong that they’re only using your speech to provide talking points for their own ideas.

We have forgotten how to listen.

Increasingly, we have also ...

The Jaguar's Heart 6: Hatespeech
Wednesday Share: Smell of Intelligence Characters

https://mcahogarth.org/gallery/image/72-2002-014-SmellOfIntelligenceCharacters

Yesterday's scan came up with this cool piece of the characters from the story "The Smell of Intelligence" (now available in Clays Upon the Sands, the second Jokka collection volume). From 2002, so this was before the story was in its final form (or possibly even written!) Certainly, I don't recognize the sentiment I jotted down under Duna's portrait.

Other pictures of these characters:

https://mcahogarth.org/gallery/image/loose-2025-0700-Chenji

https://mcahogarth.org/gallery/image/72-2002-079-FathaWebsiteGraphic

I'm definitely missing a handful. Just a sign that I need to keep scanning!

October 07, 2026
Wednesday Share: The Peltedverse Tarot

I found this one in Sketchbook 71, from 2002... which would be before a lot of the canonical books were written, which makes this list of potential Tarot cards with Peltedverse characters on it a fantastic historical artifact. Some of them still work (Alysha as Strength); others are a little less relevant now that the story's been written (Sediryl as the Moon!). But a lot of them are still great (like the Exodus as the Tower, or Margeaux as Death).

Here's the link in case the first one glitches: https://mcahogarth.org/gallery/image/71-2002-082-PeltedTarotList

In 2016, I returned to the idea with a few sketches, which you'll find indexed off this first one of Alysha: https://mcahogarth.org/gallery/image/112-2016-028-TarotAlysha

I'd make a very different list today, I think! What character do you think belongs to which card these days?

September 30, 2026
Wednesday Share: Stardancer Women Poster

https://mcahogarth.org/gallery/image/143-2026-16-StardancerWomenPoster

Somehow, the Stardancer books lend themselves really well to montage-style images, and I'm really happy with this one! It's actually a redraw but the picture it's a redraw of is so old I need to go find it in the closet to scan it. If I still have it! If I do find it, I'll be sure to share it, probably in a back-in-time post.

I hope you enjoy this one, meanwhile!

Some other attempts at the Stardancer cast:

Cast roster: https://mcahogarth.org/gallery/image/121-10-20190512-StardancerCast

Sketching faces: https://mcahogarth.org/gallery/image/120-2018-28-StardancerWomen

Even more face sketching: https://mcahogarth.org/gallery/image/141-2025-20-TheStardancerWomensFaces

October 05, 2026
Quick State of the Jaguar!

I had a lovely birthday! And I'm looking forward to a productive October. I thought I'd catch you up, bullet-point style, on what I'm up to:

  • Tomorrow the Tea vs Coffee (and Galaxy) dragon kickstarter ends! (Last chance!) So I'll be doing coloring sheets and fulfillment for that.

  • Finalized the paperback edition of the re-issue of my fantasy short collection, which I'll have a formal launch for, probably next week.

  • It's been a month, so it's time to edit Kherishdar's Witness! I re-read it yesterday and made two pages of notes of things that need adjustment, but it's much closer to ready than I thought. Early November for that, probably.

  • I have only 31 big sketchbooks left to scan for the gallery! Which is at 9466 images. I'll easily hit that 10K I predicted, and after that it'll be time to start on the small sketchbooks and loose artwork, and continue my annotations.

  • Reminder that the new, winter seasonal gallery code is pinned here for subscribers at the $5+ level. Go collect and apply!

  • Related, I'm back to daily drawing, and am glad to have restored that practice. Thank you, discord members, for your frequent prompts/requests, which I fall back on when I can't think of anything.🧡

  • I'm gearing up to start serializing Coracle 2: Squire Marda here, probably near the end of October. More on that when I'm ready!

I see a lot of you are free subscribers; I hope you'll consider joining the paying patrons! I post weekly (usually 2-3 times a week), which is (I'm told) a lot more than most subscriptions. And it would be a big help to me with all the projects I want to conquer going forward! Including having the money to travel to at least one con a year to meet more of you in person. Even a dollar a month helps and unlocks almost all the paid content, and $5 a month gets you unlimited access to the 9000+ image stardancer gallery. Please consider buying me a cup of coffee if you're not already.

And to all my paying patrons, many of whom have been with me for decades, know that I appreciate you, as always. You are the pillars of the Jaguar tribe.🧡

More to come!

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October 02, 2026
Freebie Short: The Black Hat

To prepare for writing a Western for Raconteur Press's Wyrd West anthology, I vanished into a Louis L'amour black hole and didn't come up for air for about two weeks. I had a grand time, and the result was this short.

Why did I want to write a Western, you ask? Because I wanted to see if I could. I did, and I enjoyed every bit of it!

Also, goodness, it is my birthday! I'm going to go eat ice cream after this. XD

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September 25, 2026
Freebie Short: Hate That Guy

Today's short returns to the Le'enle for a comical urban fantasy published originally in Raconteur Press's Brim to the Dregs anthology. This was a potion-and-brew-themed call, and that made it a perfect fit for the Le'enle who have a special relationship with...

Well, just read on. XD

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