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Changing Mental Gears: Launching Direct
In Which the Jaguar Muses About Business Stuff
August 21, 2024

           It’s been a while since I did a business post, so here we go! and it’s about my decision this year to shift focus to direct sales. I’m not sure I ever explained that decision fully, so let’s jump back in time to Jan/Feb or so. The idea of direct sales had been floating in my head—by most authors standards, I was halfway there with my patreon-locals/etsy/kickstarter constellation. I’d been resisting the idea of focusing and consolidating my efforts though, because I was nervous about the set-up.

            Listening to Joanna Penn’s podcast is my Monday ritual when I’m commuting, and I’ve been going through the backlog, which is how I ran into to this episode with Russell Nohelty, recorded in late 2023. And he said something that went through me like a lance:

Catalog sales are very different to direct-to-customer sales. When I say catalog sales, Amazon is a catalog, Sears is a catalog. So if you remember actually getting—like I'm old enough to actually remember getting the Sears catalog, the JCPenney catalog, and the Macy's catalogs. And when you're flipping through, the goal of the catalog is to be just like the other things, like to be the blue shirt that they want. They've already curated that Macy's can curate for them, and so whatever Macy's wants, like says that they should buy, that's what they're looking at.

           That's how Amazon sales works. That's one of the reasons why people say every paranormal romance should look the same, everything with the same subgenre should look the same. It's because when people are looking through the catalogue of Amazon books, they are picking the one that looks most like the one that they have already read.

           When you're talking about direct sales, it's the opposite. It's really people who are trying to find a unique and different experience.

            I thought: that’s me. That’s why I keep floundering. I’m so stubbornly unwilling to look like everything else. The thing that people keep telling me about my work is that it’s not like other things. That’s WHY THEY LIKE IT.

            So at that point, everything else crystallized: why I’ve always had more success with more personal approaches, why I’ve always done better when I’m interacting with my audience in some form (whether it’s Mucks or Livejournal or Discord or streaming), why I love the Kickstarter experience and why it has always felt natural to crowdfund my efforts, even before crowdfunding was formalized by corporations that wanted to streamline the process.

            After that, it was obvious that I needed to launch myself off the cliff and trust the wings would unfurl before I discovered there was a bottom to the abyss. That’s when I started putting my head down into figuring out the Shopify store…which I started with in March! And didn’t launch until June! So it was a lot of effort and a significant learning curve, but I think I’m approaching happy with where it’s at. It wants more effort, but it’s already functional and earning money, and that’s Minimum Viable Product right there.

            But that brought me to the second part of the equation which was to consider whether my existing way of launching books rewarded that personal and interactive connection, or whether it was a relic of the retail strategy (you can guess the answer there). I asked then, ‘what does a direct-sales-focused launch strategy look like?’ And that’s how I fumbled onto what I’m doing right now, with FireBorn’s Legacy. I got part of it right: I am making the launch a fun event everyone can participate in and feel excited about helping with; and I’m making special editions that will only be available to people who buy direct from me. But I messed up the timeline; I wanted the Kickstarter version to be in people’s hands before the retail launch so they would be in the know before everyone else. But I didn’t push the retail preorder date out far enough, and when I ran into unexpected delays perfecting the hardcover, I couldn’t compensate. Fortunately the KS finishes the day of the retail drop, so at least people won’t get it later! And it's still an author edition with art, so it'll still be special.

            So some things go through my mind as I learn from my first attempt to do this:

  • First, my old way of launching was more efficient from a time perspective: when the book was done, I put it up for sale, emailed people a few times, and was already moving on. This kept finished projects from taking up my attention, but it also meant less money, less fun, less visibility, and less reward for my long-term fans, some of whom have been with me for decades. If I visualized my production schedule as a pipeline, then it was a long period for production, a very narrow one for preparation-to-market, and then a nearly nonexistent period for launch and distribution. Very lopsided!
  • Second, granting that I want to continue doing these audience-first launches, I need to plan them much farther out. That means I might finish a book and then have to sit on it for a few months while I prepare all the various launch activities, or (better), I start building up a backlog. The goal would be there’s always a book in some stage of the pipeline, and those pipelines are roughly equal in length: production->prep->launch->distribution.
  • But third, this seems like a sane way to run things; it means my fans can expect and plan for projects more than a few weeks in advance. I know many of them will appreciate that because I’ve been told I’m too precipitous before and will probably be told I’m too precipitous again until I get this figured out.😅

            My immediate goal, then, is to get FireBorn’s Legacy fulfilled (probably wrapping up in late October/early November, since the hardcovers take a long time to produce) and do another test project to figure out how to better manage my timelines. The most likely thing is an art book for the Blood Ladders trilogy, because it’s mostly done already and it’s just a matter of finishing and prototyping. That’ll give me a not-fiction project to continue finetuning my production processes while I finish up at least one or two novels and get them ready for next year.

            As usual, I’m grateful to all of you for your patience while I learn radically new things! In the past five months I’ve tackled everything from hardcover layout (not minor!) to international shipping set-up to backend sales triggers/delivery systems. It has not been boring!

            All very well and good, Jaguar… show me the shinies! Okay. How about some test layouts for the art book?

Color Layout
Color Layout

 

Some Sketches
Some Sketches

           I'm excited about this one! I have so much art! I can put in the conlang stuff! There will be fancy coated paper! I'll get practice doing art books, and I want to do more art books!

           But yes, that's where I'm at. Learning a lot! Enjoying myself more than I expected! I hope you are too.

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Over the weekend, I read a book that I’m 95% sure was AI-written. I’ve listened to people talk about how it’s done: you brainstorm characters and a plot with AI, prompt it for an outline, adjust the outline, prompt it to create character and setting guides… attach all that to your project, then tell it to write the first chapter. You adjust the chapter, add it to the project, then tell it to write the second, etc, until you get to the end. Then you tidy the whole thing and publish. The "rapid release" people either love this (because you can release a book in a day or two and do it again immediately) or hate it (because they can't keep up with people using this strategy with unaugmented human brains). But it's clearly a thing that's happening, and few people who do it are admitting it.

Reasons I thought this book was AI:

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  • All the places give you a “movie set” feeling of being wooden facades. Like… ‘there’s a baker. He makes bread.’ Nothing else. Only bread is mentioned. Not even the kind of bread. There’s a weird lack of specificity to everything. The baker always has a ‘basket of bread’. Or occasionally, a basket of pastries. (No word on what kind.) Likewise, there is a blacksmith. We know he can make hammers, because the apprentice made one. But that’s it. No idea what else the blacksmith does for the town.

  • Then there’s suddenly spates of specificity. “I have these exotic spices that sound like a list generated for game inventory.” These specific things are never mentioned again.

  • The technobabble sounds like stuff Claude gives me as placeholders. “Mana structure efficiency at 45%. Suboptimal but holding.”

  • Similarly there are some odd verbal tics that repeat throughout the text, and they are suspiciously clever ones, like analogies that rely on an abstract and a concrete noun: “It tasted of cinnamon and regret.” “The tavern smelled of old ale and worry.” Even the title uses this phrasing. Authors can have verbal tics, of course, but I associate a lot of these with AI.

  • The supporting characters do the exact same things, as if they’re programmed NPCs. Celebrating an achievement? ‘We go to this exact same tavern, every time.’  Checking up on the main character? “You need food and rest.” (I can’t count the number of times this character suggested everyone have food and rest, in exactly those words. No variation.)

  • This one is hard to describe, but the characters have believable backstories that suggest depth, but these backstories do not inform how they interact with other characters. The nemesis becomes the protagonist’s friend based on a single interaction, and this backstory, while mentioned in subsequent chapters, causes no friction, for instance. It’s as if every character was created in isolation and the author can’t figure out how to make them combine.

Could this all be the work of an inexperienced author? Sure. But that tells me that we have trained AI to work off story templates that inexperienced authors also rely on. If you have decades of “write to market” advice that treat books as widgets with “story beats” and “character arcs” that can be abstracted into formulas, you shouldn’t be surprised when books start to sound alike. They already were, prior to AI, it’s just that AI makes creating them faster.

Did people like the AI-generated book? Well, it has over a hundred reviews and a 4.5 star average rating, and even on Goodreads, it's doing well, so the answer is: “Yes, it’s good enough.” Did the author confess to AI-writing it? No. Maybe he didn’t! But my guess is that he did.

Do I care about this? Not really. I didn’t enjoy reading it because it gave me the same feeling social media scrolling does, that I’ve eaten empty calorie food that’s programming my brain to repeat basic and uncreative patterns. But humans have always riffed off bad things to make better things and I can totally see someone using AI to generate a draft like this, and then completely overhauling it into something enjoyable.

I don’t write like this because I’m weird. I am constitutionally incapable of the ‘write to market’ formulaic approach (which is why I’m not on a yacht sailing to my property on the Riviera). Even my attempts at romance and litrpg novels veer off into directions that make them too odd (yes, I managed to make both these genres unprofitable). But I’m one of those capital-A artists that indies like to sneer at, and I’m happy that way. I can’t even do that right: I’m an Arteeste who doesn’t care if you’re using AI!

My audience was always going to be the weirdos who want to learn my conlangs and vanish into alien cultures so completely they leave no traces. That's you all! You're awesome.

But yeah, AI-written books. You might have already read one and not realized it. The name of this one, if you want to check it out, is below, and yes I paywalled it because I don't want to bother with drama.

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Friday Update: Me, My Robot Army, and Long Career Thoughts

Red Honey has wrapped up! I’m not sure what I’m going to serialize next, but I figured I’d take a breather for the rest of the year since there’s so little of it left. We’ll continue to have Back-in-Time Tuesdays every week, but Fridays will be a hodgepodge of whatever’s on my mind. And what’s on my mind today is the Jokka game, which my Discord crowd has convinced me to just call JOKKA! (I think with exclamation point. With exclamation point, right, you all?)

I think I last seriously wrote about this around my birthday so it’s been almost two months. A lot happens in two months when you’re directing AI to code for you.

The foremost thing I’ve learned is that I am perfectly positioned to take advantage of AI for coding, because I have these things going for me:

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  • I can do project management

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  • I have done some light coding work

  • I like gaming and have played many games mindfully, noting what I hate and what I enjoy

But the number one thing that makes this easy for me is:

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Red Honey 20 (the end, or the beginning)
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