studiomcah
Art • Books • Writing
State of the Jaguar June 2024
Novels, Games, Stickers, Shopify
June 05, 2024
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We have had the most beautiful year I can remember here in Florida… a mild spring leading into the least humid, mildest summer, with mornings and evenings dipping into the low 80s F, with breezes. I have loved every moment of it, except for what it does to pollinating plants. We usually get a break when the weather gets hotter and wetter, and instead, the plants are burgeoning with joy!

I, meanwhile, am living on Benadryl. XD

It took several months of fumbling around for a good solution to find one, and looking backwards I imagine a drunken trail of wreckage as I went from ‘brain fog’ to ‘unable to open eyes’ to ‘headache so bad it triggers migraines’ to ‘unable to concentrate’ like a terrible merry-go-round. So, the good news is that Benadryl works well for me, and as long as I don’t skip a day I remain functional; the not-so-great news is that I’ve had so few cycles to be productive that I spent them all on family duties. Preparing a child for launch into the adult world is more time-consuming than I thought, but it’s also exciting and rife with amazing milestones and I’m not sorry to be on this ride. The art can wait on it.

I have been filling in the gaps with tactical projects that fit well into the spaces I have left over, like the sticker Kickstarters and the short stories for Raconteur Press, but the bigger things have been on the backburner. Now that my brain’s a little more online, though, I’m returning to those things. So, an update on those projects!

  • Novels – The gamelit novel I’m serializing is about half-done; we’re about to get the Big Incident, and after that, I anticipate an acceleration toward the end. I hope to wrap up serialization in autumn, and then I’ll have the full book ready for Kickstarter and retail maybe by year’s end, or spring 2025. Qora’s novel, on the other hand, is about 60% done, and is a big enough deal I’ll talk about it more after these bullet points.
  • Peradventure – The Jokka playtest version of this game is still scheduled for summer, but I’m thinking July now; we have some revolution going on in the household in June that I want to make sure I’m free for. But if you’re interested, I’ll ping you on Discord. (So, make sure you’re on Discord if you want to participate.)
  • Shopify – Phase 2, which is paperbacks, is next, and I’ve started on it already. I hope to have all my existing paperbacks hooked up by July. I was planning on doing audio next, but I had to pay a fee to set up the paperbacks so I want to get to work recouping that first. And yes, I am planning on having bundles for paperbacks too… perhaps even the Peltedverse superbundle, even. I kind of wonder if anyone wants to pay a discount to have FORTY paperbacks shipped to them. That sounds like an amazing thing to have arrive on your door…! The last thing on my list is merch and ad hoc things, like signed books, but I hope the store is fully stocked by autumn.

So… Qora. I didn’t have this one on the schedule at all, considering it a filler/backstory installment I could get to later, until I started on Surela 2 and realized how big the resolutions in Qora’s story are, and how they directly impact everyone in Surela’s arc. Then, when I started writing it, I realized how many threads I was tying together in this ‘backstory installment.’ The continuity requirements for this book are stringent. It has given me fresh compassion for writers who never get around to writing their final books, because they feel helpless when they confront the sheer volume of loose ends they need to ravel in a satisfying way. This book is hard. Possibly the hardest I’ve written in a decade… not from an emotional standpoint, but from a technical one. There are days I haven’t opened the document because the dread I felt at the thought of the task drove me away…! That is some serious learning experience potential right there, I tell you. I wasn’t up to it with allergybrain, but now that the benadryl’s working I am actually excited at the challenge.

In addition to my dread about flubbing the continuity, I made another error when I thought I could tell Qora’s story as a straight adventure plot: characters did this, then this, then this! But even though it is an adventure, there’s too much riding on it emotionally, psychologically, and narratively for me to handwave away all the scenes I was trying to skip past. Qora spends almost a year “adventuring” away from Sediryl. The things he finds out are enormous. The changes they provoke are galactic in consequence. There’s no getting away from this thing being bigger than I planned. So there was that mistake that I’m going to call my second challenge in the interests of reframing it for success. XD

Notably, this is the first book in a while that has had several false starts, where I’m not even sure how to frame the story properly. I’ve done two so far, only to return to the first when I decided the second attempt was a way to get around filling in the quieter downtime scenes I was avoiding by writing it as an adventure the first time. So now I’m revising the book, where you can read ‘revising’ as ‘adding twice the material.’

I’d call this book 60% done. I think it’s 60% done. At this point, it’s anyone’s guess. My hope is to have it ready by autumn, which is a long time for me, writing a book. The good news is that this is the one that’s penning up all the stories behind it; Surela 2 and 3 are going to be easy in comparison, and there’s another Alysha book waiting back there too (it’s even got a name already! Friends in High Places!). If I can learn what Qora’s story has to teach me, I’ll be a better writer… and the next books should come faster. So here’s to that…!

I’m going to need serious continuity readers for this one, so if that’s your jam, your big moment is coming. XD

 

So that’s where the Jaguar’s at, right now, in June. A couple of you have asked about my personal situation; I’m still job-hunting, and hopefully the right day job will show up at the right time. For now, my writing/art sales continue to be our only income so I’m grateful for all of it! Thank you all!

More as it happens, and as always questions and comments welcome.

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Over the weekend, I read a book that I’m 95% sure was AI-written. I’ve listened to people talk about how it’s done: you brainstorm characters and a plot with AI, prompt it for an outline, adjust the outline, prompt it to create character and setting guides… attach all that to your project, then tell it to write the first chapter. You adjust the chapter, add it to the project, then tell it to write the second, etc, until you get to the end. Then you tidy the whole thing and publish. The "rapid release" people either love this (because you can release a book in a day or two and do it again immediately) or hate it (because they can't keep up with people using this strategy with unaugmented human brains). But it's clearly a thing that's happening, and few people who do it are admitting it.

Reasons I thought this book was AI:

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  • All the places give you a “movie set” feeling of being wooden facades. Like… ‘there’s a baker. He makes bread.’ Nothing else. Only bread is mentioned. Not even the kind of bread. There’s a weird lack of specificity to everything. The baker always has a ‘basket of bread’. Or occasionally, a basket of pastries. (No word on what kind.) Likewise, there is a blacksmith. We know he can make hammers, because the apprentice made one. But that’s it. No idea what else the blacksmith does for the town.

  • Then there’s suddenly spates of specificity. “I have these exotic spices that sound like a list generated for game inventory.” These specific things are never mentioned again.

  • The technobabble sounds like stuff Claude gives me as placeholders. “Mana structure efficiency at 45%. Suboptimal but holding.”

  • Similarly there are some odd verbal tics that repeat throughout the text, and they are suspiciously clever ones, like analogies that rely on an abstract and a concrete noun: “It tasted of cinnamon and regret.” “The tavern smelled of old ale and worry.” Even the title uses this phrasing. Authors can have verbal tics, of course, but I associate a lot of these with AI.

  • The supporting characters do the exact same things, as if they’re programmed NPCs. Celebrating an achievement? ‘We go to this exact same tavern, every time.’  Checking up on the main character? “You need food and rest.” (I can’t count the number of times this character suggested everyone have food and rest, in exactly those words. No variation.)

  • This one is hard to describe, but the characters have believable backstories that suggest depth, but these backstories do not inform how they interact with other characters. The nemesis becomes the protagonist’s friend based on a single interaction, and this backstory, while mentioned in subsequent chapters, causes no friction, for instance. It’s as if every character was created in isolation and the author can’t figure out how to make them combine.

Could this all be the work of an inexperienced author? Sure. But that tells me that we have trained AI to work off story templates that inexperienced authors also rely on. If you have decades of “write to market” advice that treat books as widgets with “story beats” and “character arcs” that can be abstracted into formulas, you shouldn’t be surprised when books start to sound alike. They already were, prior to AI, it’s just that AI makes creating them faster.

Did people like the AI-generated book? Well, it has over a hundred reviews and a 4.5 star average rating, and even on Goodreads, it's doing well, so the answer is: “Yes, it’s good enough.” Did the author confess to AI-writing it? No. Maybe he didn’t! But my guess is that he did.

Do I care about this? Not really. I didn’t enjoy reading it because it gave me the same feeling social media scrolling does, that I’ve eaten empty calorie food that’s programming my brain to repeat basic and uncreative patterns. But humans have always riffed off bad things to make better things and I can totally see someone using AI to generate a draft like this, and then completely overhauling it into something enjoyable.

I don’t write like this because I’m weird. I am constitutionally incapable of the ‘write to market’ formulaic approach (which is why I’m not on a yacht sailing to my property on the Riviera). Even my attempts at romance and litrpg novels veer off into directions that make them too odd (yes, I managed to make both these genres unprofitable). But I’m one of those capital-A artists that indies like to sneer at, and I’m happy that way. I can’t even do that right: I’m an Arteeste who doesn’t care if you’re using AI!

My audience was always going to be the weirdos who want to learn my conlangs and vanish into alien cultures so completely they leave no traces. That's you all! You're awesome.

But yeah, AI-written books. You might have already read one and not realized it. The name of this one, if you want to check it out, is below, and yes I paywalled it because I don't want to bother with drama.

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December 05, 2025
Friday Update: Me, My Robot Army, and Long Career Thoughts

Red Honey has wrapped up! I’m not sure what I’m going to serialize next, but I figured I’d take a breather for the rest of the year since there’s so little of it left. We’ll continue to have Back-in-Time Tuesdays every week, but Fridays will be a hodgepodge of whatever’s on my mind. And what’s on my mind today is the Jokka game, which my Discord crowd has convinced me to just call JOKKA! (I think with exclamation point. With exclamation point, right, you all?)

I think I last seriously wrote about this around my birthday so it’s been almost two months. A lot happens in two months when you’re directing AI to code for you.

The foremost thing I’ve learned is that I am perfectly positioned to take advantage of AI for coding, because I have these things going for me:

  • I used to write technical documentation for software

  • I can do project management

  • I can draw

  • I can write and have written many novels' worth of material for background

  • I have done some light coding work

  • I like gaming and have played many games mindfully, noting what I hate and what I enjoy

But the number one thing that makes this easy for me is:

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November 28, 2025
Red Honey 20 (the end, or the beginning)
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