studiomcah
Art • Books • Writing
Gamelit Novel, 17
the setup
March 29, 2024

            The drama ensuing from the massacre at Donner’s Beck was so intense Ray made popcorn and gave up on sleeping. If someone had mashed up a reality tv show with an e-sports match, and shaken on a bit of forum-level trolling for spice, they couldn’t have come up with better clickbait. It was all Ray could do to keep up with Killz and Goldie as the former dragged the latter all over the starter zone, slaughtering random NPCs, burning random things, and cutting down every mob and critter in his path. Goldie had started out furiously protesting and then Killz had delivered a speech that had stopped not only Goldie in his tracks, but most of the gamer community as well. About how there was a method to his madness: “Everyone wants to be the top of the hero leaderboard. Now that the AI’s evolving things, they’re secretly hoping they get to be king. Not me, losers. I want to be the top of the villain leaderboard. I want this to be my evil origin story. I want the game to evolve to make me the end boss of the game. Why the hell should I compete with every whiny white knight in this pathetic game when I can be the one every single one of them talks about killing? The raid boss to end all raid bosses? Let’s do something interesting for once. Actually be different. Let’s see if the game will let us take the dark path.”

            Goldie, in a move worthy of an epic fantasy franchise, had turned his character to look Killz in the eye, and said: “Fine. I’ll be your partner in crime until we reach the top. But once we get there… only one of us is going to take the prize.”

            “Obvs,” Killz had answered, grinning, and Ray had been sure to make his eye teeth look particularly pointy with the camera angle.

            That had been exciting enough before the game intervened, informing Goldie that he and Killz were no longer eligible for the Call to Arms quest. They’d been branded with always-on PVP flags and titles: “Enemies of the Greenweald.” (Killz’s hissing ‘yes’ in response to this development was already a reaction gif—thanks, of course, to Ray). A new questline had spawned for them: “The Birth of Evil.”

            Ray checked the other beta players’ channels and grinned. None of them were racking up the numbers the way Killz and Goldie were. His AI agents, trawling the internet, were pulling in hundreds of forum conversations spun off the comment sections of the videos. This was legit the most exciting thing gamers had seen yet. Ray had even gotten an email from Mollie: “Looking good, Ray, keep hyping them!”

            Of course, Mollie’s email had also included a line thanking him for putting effort into the mom-and-teen channel: “I know they’re an unlikely duo, Ray, but they showcase a very different side of Omen Galaxica, don’t you think?”

            What Ray was thinking was that he needed a shower and real food and a chance to stare at something that wasn’t two feet from his face. But Killz and Goldie were finally asleep, and Mollie was such a babe. Rubbing his eyes, he clicked on over to Team G-Rated and flipped through the stream, looking for something that wasn’t DeerBoy staring at flowers… and guffawed. Was that seriously PonyMom beating a cat with a spatula? He marked that and keep speeding through… and hit the music section. Backed up, set it to normal speed, listened. Repeated it.

            “Hell’s bells,” he said. “That’s actually… really cool.” What had Mollie said? Another side of Omen Galaxica? No… maybe the flip side? Killz and Goldie were the PVP troller action heroes, obviously. Or antiheroes, now. Ray had never been much of a lore nerd, but he understood the appeal. More importantly, this was also the AI evolving the game… just for very different people.

He shook himself, then leaned into his keyboard. “Okay, kid. You and mom are about to become the heart of Omen Galaxica. Because hell if I let those other beta teams beat out either of mine.”

 

***

 

            After spending most of the night practicing mandolin or singing with the AI or hunting herbs, Nick wanted to kill something when his phone went off at 7 am. He groped for it and peered at the notifications. Was he still dreaming? No way Fish was awake at 7 am in summer. He opened messaging.

 

lol guess whose sister is home loser, try to have something interest on the channel when i get back

 

            Nick flopped back on the bed. Seven in the morning. Ugh. He scrubbed his face with a hand until his brain started working again.

 

going to boardwalk and baseball?

 

you know it

two smooth days of every roller coaster

at least twice

 

            Nick chuckled. Neither of Fish’s parents were coaster fiends the way their kids were, and the moment they could trust Fish’s older sister to escort him on rides, they’d handed him over. Nick had gone with them a few times and been amused at how quickly they’d been abandoned so that Fish’s parents could hang out near the cooling fans, fountains, and slushie vendors.

Of course, Fish had been old enough to wander the theme park alone for years, but the annual family trip was the highlight of his summer, especially now that his sister wasn’t living with them anymore. She was just as crazy as Fish and in most of the same ways. Smiling at the memory, Nick answered.

 

have fun drink some mango slushie for me

 

gross everyone knows cola is the only flavor

 

            Nick sent a line of mango emojis and grinned at the expletive-filled response. Good enough. He checked the time: still seven o’clock. He scrolled through the group chat, which was full of the inevitable stupid jokes and plans for meet-ups at the pizza place. His girlfriend hadn’t texted him, but she wasn’t big on texting, and anyway sending her a message this early would not make her happy. He did decide he should say something in group, though, so he did:

 

hey guys beta eating my brain but its fun

 

            And left it at that. They’d get to it when they woke up.

            Downstairs, Mom was asleep. Nick raided the refrigerator for the last muffin and wondered, looking at the countertop, if he could possibly make a new batch himself. Wouldn’t that be something? He could probably learn from some video. Except it would wake Mom up, who was sleeping on the couch. He eyed her, decided not to chance it, and snuck upstairs. She’d probably be up in an hour or two, and in the meantime, he could practice herbalism and maybe make up more Cervinaethi songs. The song-making had been… he inhaled. The most amazing thing he’d done maybe ever. He wanted more of that.

            When he zoned into the game, some of the centaurs across from him were arming themselves with short bows and spears. Surprised, Nick said, “Something up?”

            “Something has torn several creatures apart and left their bodies to rot,” said one of them. “The forest is uneasy.”

            A surge of excitement swamped Nick. The game really was evolving! “I see. I’ll keep an eye out on my morning walk.”

            The centaur frowned at him. “Perhaps it is unwise to walk alone at this time.”

            “I know these woods,” Nick said. “I’ve known them for a long time. I’ll be all right.”

            “On your head be it then, traveler.”

            It didn’t take much walking to find the first carcass; Nick could still see the road. Crouching, he prodded the decaying boar. “I’m guessing this is going to become part of a quest since you haven’t made the bodies vanish.”

            At his shoulder, the bobbing green light murmured, “It is our observation that disclosure of game developments can be detrimental to player immersion.”

            “Spoilers ruin things?” Nick thought of the countless wikis and companion sites for Omen Galaxica. “Yeah, I get it. I remember logging in for the first time and having no idea where anything was, or how to find the quest givers, much less the quest objectives.” He grinned. “The game was a mess back then.”

            “Subsequent patches and expansions have resolved many player complaints.”

            “And I bet created as many new complaints as they solved.”

            A pause. Then: “Player reception of the updates was gauged based on subscription numbers and hours logged in play. These metrics indicated that users continued to play, and in greater numbers.”

            “Which mattered to the company.” Nick nodded and rose, dusting off his leggings. “I’m glad the corpses don’t stink, by the way.”

            “Ultimate verisimilitude is not the goal. Player engagement is.”

            “I guess most players only like the gross bits if they don’t go too far.”

            “That is part of what this beta is testing.”

            Nick eyed the carcass, tried to loot it, and actually came up with an item: [Knife-Scored Pelt]. The body faded. “All right, I see where you’re going with this. Let’s go hunting for clues.”

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Welcome Back, to the Stardancer Gallery

I have a gallery again.

It would be so easy to say ‘I can’t tell you what that means to me’ but part of my thing is that I do tell you what things mean to me, all the time, so I’m going to try.

1.png?token-hash=nrdoS5Y9_iiERRaTSKIzbGY-dtyGgI1XVmNbDQ3zMz0%3D&token-time=1784764800
mcahogarth.org

Let me start by telling you about the original Stardancer gallery, which many of you remember and an even larger number of you weren’t around for. Because in an era before big sites like DeviantArt, when personal websites were still linked by webrings and coded by hand, I had a website that used a database to show visitors not only the latest thing I’d uploaded, but the comments left by dozens of people on that offering.

It’s so hard to explain how crazy that was. There were no Wordpress packages, no visual editors, no gallery plugins. There was no user validation by Google or Apple, no social media, no expectation of interaction or community. Everything had to be coded by hand and installed by someone who wasn’t afraid of a UNIX command line. And from 1999 until mid-2012, the Stardancer gallery served, on average, 5 pieces of art a week, with over 175,000 words of commentary from me, for thirteen years, and those pieces accrued between 5 to 40 comments from visitors. When it finally went down, there were 2906 distinct pieces of art in the database, and of those 253 had multiple versions—I uploaded them as I worked on them with commentary on each stage. Some of those pieces had 9-10+ stages where you could watch me wrestling with them (complete with titles like “OMG Ugly Stage” and “needs a background”).

For context, 175,000 words is probably about 700 tightly-packed paperback pages. That’s how much commentary I wrote. And that’s not including 1993 keywords and 60 projects I was tagging everything with.

I wanted that gallery so I could share my art with all of you. But it was also functioning as an organizational layer for me. When I was trying to remember a story, a character name, a forgotten piece of art I wanted to finish, I would search my own gallery. It was my backup brain, and my sketchbook index, and it kept me focused. It even had basic project management tools, since each of those 60 projects had a status: complete, in progress, ongoing, on hold, trunked.

The sunsetting of the original site was inevitable. You can’t run software with visions of enterprise-level functionality on a friend’s personal computer. But I was in the very unusual position of having started out with a system custom-built for my idiosyncrasies, and nothing on the market was good enough. I kept poking and not loving any of my choices. Host all my artwork on some aggregate gallery site or shoehorn it into a cookie-cutter Content Management System? No thank you. So I never replaced Stardancer, and for fourteen years, I’ve been running without that second-brain infrastructure.

And now, I have it again.

Now I can think ‘what was that thing I said about that one character in that one sketchbook?’ and search and find it. I can mutter, “Where is all the Ai-Naidari language work” and pull up the notebook. I can think ‘Didn’t I want to finish that picture of the dala fox? What sketchbook is that in?’ and I know.

I know!

And unlike the first gallery, this one can have everything in every sketchbook. Because I streamlined the parts I hate (editing, watermarking, uploading, making thumbnails, importing into the database) and left myself only the parts I enjoy (writing comments and tagging). And while some of the original Stardancer’s features aren’t online yet, like multiple versions of the same image, they’re designed and in the queue… and this version can have cool new features, like user favorites, and requests from users who love something and want me to finish it.

I’m so forgetful. I keep trying to explain to people how much of a cheesecloth my brain is with just about everything. Without rigorous documentation, lists, and notebooks, I would be completely useless. Art is one of those places I document my thoughts and keep myself pointed in the right direction. The fourteen years I didn’t have a gallery are literally gone in my brain, artistically. I have to dig up the physical books and thumb through them to remember anything about them. So I think you can imagine my relief that this is now available… not just for you to enjoy. But for my sake, to keep myself from vanishing because I am no longer observing myself.

Right now the new gallery has 2644 images across the 42 sketchbooks (and one unfinished language notebook) I’ve scanned and uploaded… of the nearly 200 I have. I’m only just getting started. I am crazy excited, I can’t even tell you.

I have a gallery again.

I have a gallery again!

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Every subscription and purchase helps keep the gallery open and supports our free users, so thank you so much for chipping in!

What can I say? Welcome home, my friends. Welcome back!

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Early Access is Now Live! Come Join Us on Ke Bakil!
Make your own Jokka clan and watch it thrive!

Good news, patrons! The beta for the JOKKA! game is now open! You, as paying patrons, now have early access!

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December 10, 2025
The Jaguar Reads an AI-Written Book

Over the weekend, I read a book that I’m 95% sure was AI-written. I’ve listened to people talk about how it’s done: you brainstorm characters and a plot with AI, prompt it for an outline, adjust the outline, prompt it to create character and setting guides… attach all that to your project, then tell it to write the first chapter. You adjust the chapter, add it to the project, then tell it to write the second, etc, until you get to the end. Then you tidy the whole thing and publish. The "rapid release" people either love this (because you can release a book in a day or two and do it again immediately) or hate it (because they can't keep up with people using this strategy with unaugmented human brains). But it's clearly a thing that's happening, and few people who do it are admitting it.

Reasons I thought this book was AI:

  • Every chapter ends with a weird wrap-up style: “Main Character had accomplished XY and Z. Tomorrow, he’d have to tackle AB and C. But for today: job well done.” And I do mean every chapter. At first I thought ‘maybe the author’s serializing this and needs to remind readers about what just happened” but when it’s doing overviews of what happens in the chapter at the end, it’s weird.

  • All the places give you a “movie set” feeling of being wooden facades. Like… ‘there’s a baker. He makes bread.’ Nothing else. Only bread is mentioned. Not even the kind of bread. There’s a weird lack of specificity to everything. The baker always has a ‘basket of bread’. Or occasionally, a basket of pastries. (No word on what kind.) Likewise, there is a blacksmith. We know he can make hammers, because the apprentice made one. But that’s it. No idea what else the blacksmith does for the town.

  • Then there’s suddenly spates of specificity. “I have these exotic spices that sound like a list generated for game inventory.” These specific things are never mentioned again.

  • The technobabble sounds like stuff Claude gives me as placeholders. “Mana structure efficiency at 45%. Suboptimal but holding.”

  • Similarly there are some odd verbal tics that repeat throughout the text, and they are suspiciously clever ones, like analogies that rely on an abstract and a concrete noun: “It tasted of cinnamon and regret.” “The tavern smelled of old ale and worry.” Even the title uses this phrasing. Authors can have verbal tics, of course, but I associate a lot of these with AI.

  • The supporting characters do the exact same things, as if they’re programmed NPCs. Celebrating an achievement? ‘We go to this exact same tavern, every time.’  Checking up on the main character? “You need food and rest.” (I can’t count the number of times this character suggested everyone have food and rest, in exactly those words. No variation.)

  • This one is hard to describe, but the characters have believable backstories that suggest depth, but these backstories do not inform how they interact with other characters. The nemesis becomes the protagonist’s friend based on a single interaction, and this backstory, while mentioned in subsequent chapters, causes no friction, for instance. It’s as if every character was created in isolation and the author can’t figure out how to make them combine.

Could this all be the work of an inexperienced author? Sure. But that tells me that we have trained AI to work off story templates that inexperienced authors also rely on. If you have decades of “write to market” advice that treat books as widgets with “story beats” and “character arcs” that can be abstracted into formulas, you shouldn’t be surprised when books start to sound alike. They already were, prior to AI, it’s just that AI makes creating them faster.

Did people like the AI-generated book? Well, it has over a hundred reviews and a 4.5 star average rating, and even on Goodreads, it's doing well, so the answer is: “Yes, it’s good enough.” Did the author confess to AI-writing it? No. Maybe he didn’t! But my guess is that he did.

Do I care about this? Not really. I didn’t enjoy reading it because it gave me the same feeling social media scrolling does, that I’ve eaten empty calorie food that’s programming my brain to repeat basic and uncreative patterns. But humans have always riffed off bad things to make better things and I can totally see someone using AI to generate a draft like this, and then completely overhauling it into something enjoyable.

I don’t write like this because I’m weird. I am constitutionally incapable of the ‘write to market’ formulaic approach (which is why I’m not on a yacht sailing to my property on the Riviera). Even my attempts at romance and litrpg novels veer off into directions that make them too odd (yes, I managed to make both these genres unprofitable). But I’m one of those capital-A artists that indies like to sneer at, and I’m happy that way. I can’t even do that right: I’m an Arteeste who doesn’t care if you’re using AI!

My audience was always going to be the weirdos who want to learn my conlangs and vanish into alien cultures so completely they leave no traces. That's you all! You're awesome.

But yeah, AI-written books. You might have already read one and not realized it. The name of this one, if you want to check it out, is below, and yes I paywalled it because I don't want to bother with drama.

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