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Art • Books • Writing
On Cliffhangers
September 19, 2022
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So cliffhangers. WHY DO WE DO THEM. Some reasons.

No wait. First. Keep in mind this important Three Jaguars fact: a novel is not a story. A novel is a way of packaging a story of a certain length, in a certain way, with a certain kind of marketing fluff and with certain cultural and reader expectations. Okay? Okay. Onward!

MARKETING REASONS

Cliffhangers work.

Yeah, yeah, I know. People rage about them. I’ve raged about them. It doesn’t change that they keep people coming back. Often the angriest people are the ones who are first in line to find out What Happens Next (why not, right? They wouldn't be so upset if they weren't invested). There’s a reason television seasons often end on cliffhangers. We have an entire artform that revolves around cliffhangers (what?). No, really: what do you think the punchline of a joke is?

We’re wired to find the anticipation of a reward as pleasurable as its acquisition. It’s a survival thing: you have to motivate people to go looking for that honeycomb or bush of wild berries, and it’s not the reward that pulls us on, it’s the hope of the reward. And stories, no matter how abstract, can trigger that same thrill when we’re in pursuit of their endings.

The reason cliffhangers don’t die as a thing is because they keep people coming back.

Sad but true, I know. I have been one of those people who threw a book against a wall and wept bitter tears over an abrupt ending I knew wouldn’t be resolved for over a year because So Slow Author Why So Slow. >.> But even in my own work, I notice that the series that conclude in cliffhangers draw more sales to the end of the series than the ones that are more episodic in style.

This is not my reason for writing cliffhangers, though. Onward!

PACKAGING REASONS

Books, the physical things with pages, have points past which they become too large to be feasible. A very long story crammed into a physical object with pages needs either to have many, many pages (dictionary); to have a very large form factor (textbook); or have reeeeally tiny font and as little whitespace as you can get away with (most cheap mass market paperbacks). So that’s one problem.

The other problem is modern, and caused by databases. (Seriously.) In this case, it's the fact that the same story can be packaged in different ways: paper, audio, e-, serial, enacted with puppets, etc. But a reader always wants to know ‘wait, did I read this already?’ when they look at any given story. If the same story, as an e-book, is so long it needs to be split into many separate print books, then they aren’t linked together in the retailer database and readers are left wondering, ‘wait, is this part 2 of the book I read as a whole thing as an e-book’?

They get confused and don’t want to deal with it. I don’t blame them. I wouldn't either. So that’s problem two.

Given these issues, splitting stories into manageable pieces so that existing technology can handle them is a good thing. (The tool always shapes the art. This is a sobering thing to reflect on, and probably an entirely different post.)

This is one of the two reasons I write a lot of cliffhangers. Particularly since my print readers have asked me not to force them to squint at tiny fonts squeezed onto pages with almost no margins. I don’t think that’s legible or pretty either, so I’m all about making the book comfortable to read when you’re reading it. I produced one doorstopper print edition (Spots) and that was enough to convince me not to do that again.

ARTISTIC REASONS

Pauses are important.

Pauses give singers time to breathe, and make notes distinct from one another in music. Spaces between written words make their meaning clearer and the communication more seamless. Gaps in conversations allow people to evaluate one another’s needs and chase tangents. Space away from a crazy life, taken outside under a tree with your eyes on the changing shapes of clouds, lets you expand and make sense of everything.

Pauses are paramount.

I don’t call myself a lyrical or literary writer, and for the most part I’m not. But there are times when the lessons you learn from lyricism help you communicate more clearly. Poetry taught me that pauses give emphasis, let ideas sink into people’s heads. This is the same internal understanding that leads writers to create scene breaks and chapter stops.

If there’s anything literary about me, in a conscious way, it’s my love of pauses.

This is the reason why some of my books have no chapters: because you’re supposed to barrel through them like a roller coaster skidding over its highest point and down, down, down without time to even gasp. This is why some of them have dozens of tiny chapters, so that you have to stop between each, to evaluate what you’re feeling and thinking, to savor the taste in your mouth and sink into your puzzlement or your delight.

A novel—remember, not a story, but a specific way of packaging a story—can be another kind of chapter, and its ending is a very definitive pause. It forces the reader completely out of the story because we have expectations of novels, and one of them is that they have endings. If the ending is actually not an ending, but a hesitation, then you get all the roller coaster feeling but it lasts and lasts and lasts. The tension is multiplied many times over.

And in the silence where your expectations were, I can slip in and meet your eyes and say, “This is going to be worth it. I promise.

That’s the real reason I write cliffhanger endings. I am giving you time to relish the tension, to anticipate, to feel the unbearable vibration of it in your spirit, and then I’m asking you to trust me to make it worth it all. And I think, for the most part, I manage it, because once people get into my series they tend to buy to the end. I hope I manage it, anyway. I hold that trust very dear.

If you wonder why I linger so long in the denouement in most of my books, it's because of this. I'm bringing us down gently after the excitement. "Let's walk a while before we come out into the real world. Breathe."

Having said all this, I feel like leaving readers hanging too long is cruel. (I am alone in this—there’s evidence that people will wait for years if they care enough about the story despite their complaints, and that the waiting makes it even better even if the ending gets flubbed, because what felt good, what’s remembered, and what's forever after discussed was the anticipation, not the payoff). But cliffhangers… well. They're not always about a cynical money grab. They have a purpose. And if you love a writer, it's a heck of a lot of fun to grab their hands and take the plunge with them.

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https://mcahogarth.org/gallery/image/145-2026-08-ThirukediWithNakked

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I have been hard at work on the gallery and it’s time, thus, for an update! And I’m going to do it in stats because everyone loves numbers.

Overall:

  • 56% of the large format books are done

  • 5805 images in the gallery

  • 1897 (33%) have my commentary
    169 are finished pieces!

When I say “large format”, I mean the numbered sketchbooks that are 9x12 or larger. This total doesn’t count the mini-sketchbooks, high school sketchbooks, the remaining conlang notebooks (about 72 more books) or any of the loose artwork. But I figure I’ll jump those bridges when I get to them.

Now, some fun stats:

Top Characters So Far:

  • Me (!) – 267

  • Alysha – 191

  • Zafiil – 104

  • Vasiht’h – 99

  • Distant Song – 83

This probably reflects which books I’ve done so far more than popularity; I’ve done the “back” of the stack and the beginning of the stack but we’re missing large swathes of the middle. I’m curious to see how the character ratios change then… I’m guessing Alysha will remain popular but other characters will start pulling ahead.

Top settings (unsurprisingly):

  • Peltedverse: 1821

  • After this, Kherishdar and Jokka are tied if you count the language work for both.

Surprisingly, 168 pictures from World of Warcraft! So if you’re a gamer, you might want to hit that tag. Fun dark horse: Coracle, with 47 images uploaded so far. Only one book for Coracle, and yet!

Related: Spoiler images, at 53 uploads, comprise .9% of the total in the database right now. This is a good time to mention that when you create an account, all the warning tags are flagged by default so you don’t see those images; you have to manually uncheck them to see spoilers, questionable images, etc. I am here to protect you from accidental book trauma!

  • 194 titles say some form of ‘Probably’, ‘Maybe,’ or ‘I guess’

…which reflects that a lot of these books are decades old and my paper sieve memory does not resurrect my thought process at the time, especially with really loose sketches. Which brings me to:

Notes versus Sketches (and other developmental work):

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  • Language Notes: 3.8%

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Go make an account and have fun browsing!

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Welcome Back, to the Stardancer Gallery

I have a gallery again.

It would be so easy to say ‘I can’t tell you what that means to me’ but part of my thing is that I do tell you what things mean to me, all the time, so I’m going to try.

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Let me start by telling you about the original Stardancer gallery, which many of you remember and an even larger number of you weren’t around for. Because in an era before big sites like DeviantArt, when personal websites were still linked by webrings and coded by hand, I had a website that used a database to show visitors not only the latest thing I’d uploaded, but the comments left by dozens of people on that offering.

It’s so hard to explain how crazy that was. There were no Wordpress packages, no visual editors, no gallery plugins. There was no user validation by Google or Apple, no social media, no expectation of interaction or community. Everything had to be coded by hand and installed by someone who wasn’t afraid of a UNIX command line. And from 1999 until mid-2012, the Stardancer gallery served, on average, 5 pieces of art a week, with over 175,000 words of commentary from me, for thirteen years, and those pieces accrued between 5 to 40 comments from visitors. When it finally went down, there were 2906 distinct pieces of art in the database, and of those 253 had multiple versions—I uploaded them as I worked on them with commentary on each stage. Some of those pieces had 9-10+ stages where you could watch me wrestling with them (complete with titles like “OMG Ugly Stage” and “needs a background”).

For context, 175,000 words is probably about 700 tightly-packed paperback pages. That’s how much commentary I wrote. And that’s not including 1993 keywords and 60 projects I was tagging everything with.

I wanted that gallery so I could share my art with all of you. But it was also functioning as an organizational layer for me. When I was trying to remember a story, a character name, a forgotten piece of art I wanted to finish, I would search my own gallery. It was my backup brain, and my sketchbook index, and it kept me focused. It even had basic project management tools, since each of those 60 projects had a status: complete, in progress, ongoing, on hold, trunked.

The sunsetting of the original site was inevitable. You can’t run software with visions of enterprise-level functionality on a friend’s personal computer. But I was in the very unusual position of having started out with a system custom-built for my idiosyncrasies, and nothing on the market was good enough. I kept poking and not loving any of my choices. Host all my artwork on some aggregate gallery site or shoehorn it into a cookie-cutter Content Management System? No thank you. So I never replaced Stardancer, and for fourteen years, I’ve been running without that second-brain infrastructure.

And now, I have it again.

Now I can think ‘what was that thing I said about that one character in that one sketchbook?’ and search and find it. I can mutter, “Where is all the Ai-Naidari language work” and pull up the notebook. I can think ‘Didn’t I want to finish that picture of the dala fox? What sketchbook is that in?’ and I know.

I know!

And unlike the first gallery, this one can have everything in every sketchbook. Because I streamlined the parts I hate (editing, watermarking, uploading, making thumbnails, importing into the database) and left myself only the parts I enjoy (writing comments and tagging). And while some of the original Stardancer’s features aren’t online yet, like multiple versions of the same image, they’re designed and in the queue… and this version can have cool new features, like user favorites, and requests from users who love something and want me to finish it.

I’m so forgetful. I keep trying to explain to people how much of a cheesecloth my brain is with just about everything. Without rigorous documentation, lists, and notebooks, I would be completely useless. Art is one of those places I document my thoughts and keep myself pointed in the right direction. The fourteen years I didn’t have a gallery are literally gone in my brain, artistically. I have to dig up the physical books and thumb through them to remember anything about them. So I think you can imagine my relief that this is now available… not just for you to enjoy. But for my sake, to keep myself from vanishing because I am no longer observing myself.

Right now the new gallery has 2644 images across the 42 sketchbooks (and one unfinished language notebook) I’ve scanned and uploaded… of the nearly 200 I have. I’m only just getting started. I am crazy excited, I can’t even tell you.

I have a gallery again.

I have a gallery again!

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mcahogarth.org

Anyway, this is the part where I talk about how you can enjoy the gallery:

Every subscription and purchase helps keep the gallery open and supports our free users, so thank you so much for chipping in!

What can I say? Welcome home, my friends. Welcome back!

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Early Access is Now Live! Come Join Us on Ke Bakil!
Make your own Jokka clan and watch it thrive!

Good news, patrons! The beta for the JOKKA! game is now open! You, as paying patrons, now have early access!

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